Twin Galaxies

Campaign artwork, The Miracle-Gro Challenge
Campaign artwork, the Aim and Run Play to Win challenge
Campaign artwork, the MK1 x MKII Challenge
Campaign artwork, the Jolt Cola Memorial Day Challenge
Campaign artwork, The Showdown

Every game is a world championship

In a world flooded with synthetic activity, the most valuable measurable asset is verified human engagement.

Real people. Real play. Proven on video. For over 40 years.

Proof point one

The Championship Halo Effect

The Championship Halo Effect Three concentric rings. The core is the prize places, the competitors at the top of the board. The middle ring is submitters, everyone who enters and chases the board without reaching the prizes. The outer and largest ring is players and fans, the far larger crowd who never submits but plays, watches, votes, comments, likes and shares. Players and fans play, watch, vote, comment, like, share Submitters chasing the board The prize places the top of the board
The prize places are the core. The championship is all three rings.

A million-plus hours. Across three championships.

1M+ hours

Verified

of time spent around a single world championship.

The enterprise standard, not an outlier. Three instances is the proof.

For publishers and platforms

The full World Championship treatment.

Bring lapsed players back. Keep live ones playing. Zero engineering.

Explore enterprise

For brands

The competition is the creative.

Gaming is where your customers are. Competition is your reason to be there.

See how brands play

For game makers

Start your game's championship path.

Every game can be a world championship. Any size. Any stage. Including yours.

Start your path